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<channel>
	<title>etconfig</title>
	<atom:link href="http://etconfig.net/feed/" rel="self" type="application/rss+xml" />
	<link>http://etconfig.net</link>
	<description>Enemy Territory Configs</description>
	<pubDate>Tue, 06 Apr 2010 21:20:32 +0000</pubDate>
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		<item>
		<title>cg_atmosphericEffects</title>
		<link>http://etconfig.net/cvars/cg_atmosphericeffects/</link>
		<comments>http://etconfig.net/cvars/cg_atmosphericeffects/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 03:20:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cvars]]></category>

		<category><![CDATA[cg_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=595</guid>
		<description><![CDATA[The cg_atmosphericEffects displays or not the atmospheric effects like snowing or raining.
Usage:
/seta cg_atmosphericEffects 1
then do:
/vid_restart
Values: &#8220;1&#8243; (displays) or &#8220;0&#8243; (not displays)
Default: &#8220;1&#8243;
Note:
Setting cg_atmosphericEffects off helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother. In the same time it reduces the lag.
]]></description>
			<content:encoded><![CDATA[<p>The <strong>cg_atmosphericEffects</strong> displays or not the atmospheric effects like snowing or raining.</p>
<p>Usage:<br />
/seta cg_atmosphericEffects 1<br />
then do:<br />
/vid_restart</p>
<p>Values: &#8220;1&#8243; (displays) or &#8220;0&#8243; (not displays)<br />
Default: &#8220;1&#8243;</p>
<p>Note:<br />
Setting cg_atmosphericEffects off helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother. In the same time it reduces the lag.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/cg_atmosphericeffects/feed/</wfw:commentRss>
		</item>
		<item>
		<title>cg_coronas</title>
		<link>http://etconfig.net/cvars/cg_coronas/</link>
		<comments>http://etconfig.net/cvars/cg_coronas/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 03:15:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cvars]]></category>

		<category><![CDATA[cg_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=591</guid>
		<description><![CDATA[The cg_coronas displays or not the corona effects around lights.
Usage:
/seta cg_coronas 1
then do:
/vid_restart
Values: &#8220;0&#8243; (on) or &#8220;1&#8243; (off)
Default: &#8220;1&#8243;
Note:
Setting cg_coronas off helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.
]]></description>
			<content:encoded><![CDATA[<p>The <strong>cg_coronas</strong> displays or not the corona effects around lights.</p>
<p>Usage:<br />
/seta cg_coronas 1<br />
then do:<br />
/vid_restart</p>
<p>Values: &#8220;0&#8243; (on) or &#8220;1&#8243; (off)<br />
Default: &#8220;1&#8243;</p>
<p>Note:<br />
Setting cg_coronas off helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/cg_coronas/feed/</wfw:commentRss>
		</item>
		<item>
		<title>cg_brassTime</title>
		<link>http://etconfig.net/cvars/cg_brasstime/</link>
		<comments>http://etconfig.net/cvars/cg_brasstime/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 03:11:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cvars]]></category>

		<category><![CDATA[cg_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=587</guid>
		<description><![CDATA[The cg_brassTime determines how long the &#8220;brass&#8221; or &#8220;cartridges&#8221; are visible on the ground when using weapons such as Machinegun or Shotgun.
Usage:
/seta cg_brassTime 0
then do:
/vid_restart
Values: between &#8220;0&#8243; (off) and &#8220;3000&#8243; (cartridges are visible long time after the shot)
Default: &#8220;2500&#8243;
Note:
Setting cg_brassTime off helps (increases) your FPS (Frames per Second), so you will be able to see [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>cg_brassTime</strong> determines how long the &#8220;brass&#8221; or &#8220;cartridges&#8221; are visible on the ground when using weapons such as Machinegun or Shotgun.</p>
<p>Usage:<br />
/seta cg_brassTime 0<br />
then do:<br />
/vid_restart</p>
<p>Values: between &#8220;0&#8243; (off) and &#8220;3000&#8243; (cartridges are visible long time after the shot)<br />
Default: &#8220;2500&#8243;</p>
<p>Note:<br />
Setting cg_brassTime off helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/cg_brasstime/feed/</wfw:commentRss>
		</item>
		<item>
		<title>cg_shadows</title>
		<link>http://etconfig.net/cvars/cg_shadows/</link>
		<comments>http://etconfig.net/cvars/cg_shadows/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:59:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cvars]]></category>

		<category><![CDATA[cg_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=582</guid>
		<description><![CDATA[The cg_shadows controls distance at which curves are dropped (it makes the objects more rough after a distance).
Usage:
/seta cg_shadows 1
then do:
/vid_restart
Values:
&#8220;0&#8243; (no shadows)
&#8220;1&#8243; (basic shaped shadows)
&#8220;2&#8243; (contured but transparent shadows)
&#8220;4&#8243; (very hard contured and dark shadows)
Default: &#8220;1&#8243;
Note:
Setting cg_shadows off (0) helps (increases) your FPS (Frames per Second), so you will be able to see the [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>cg_shadows</strong> controls distance at which curves are dropped (it makes the objects more rough after a distance).</p>
<p>Usage:<br />
/seta cg_shadows 1<br />
then do:<br />
/vid_restart</p>
<p>Values:<br />
&#8220;0&#8243; (no shadows)<br />
&#8220;1&#8243; (basic shaped shadows)<br />
&#8220;2&#8243; (contured but transparent shadows)<br />
&#8220;4&#8243; (very hard contured and dark shadows)<br />
Default: &#8220;1&#8243;</p>
<p>Note:<br />
Setting cg_shadows off (0) helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/cg_shadows/feed/</wfw:commentRss>
		</item>
		<item>
		<title>r_lodCurveError</title>
		<link>http://etconfig.net/cvars/r_lodcurveerror/</link>
		<comments>http://etconfig.net/cvars/r_lodcurveerror/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:41:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cvars]]></category>

		<category><![CDATA[r_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=571</guid>
		<description><![CDATA[The r_lodCurveError controls distance at which curves are dropped (it makes the objects more rough after a distance).
Usage:
/seta r_lodCurveError 250
then do:
/vid_restart
Values: between &#8220;0&#8243; (always drop curves) and &#8220;10000&#8243; (never drops curves)
Default: &#8220;250&#8243;
Note:
Setting r_lodCurveError to a smaller value helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.
]]></description>
			<content:encoded><![CDATA[<p>The <strong>r_lodCurveError</strong> controls distance at which curves are dropped (it makes the objects more rough after a distance).</p>
<p>Usage:<br />
/seta r_lodCurveError 250<br />
then do:<br />
/vid_restart</p>
<p>Values: between &#8220;0&#8243; (always drop curves) and &#8220;10000&#8243; (never drops curves)<br />
Default: &#8220;250&#8243;</p>
<p>Note:<br />
Setting r_lodCurveError to a smaller value helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/r_lodcurveerror/feed/</wfw:commentRss>
		</item>
		<item>
		<title>r_lodbias</title>
		<link>http://etconfig.net/cvars/r_lodbias/</link>
		<comments>http://etconfig.net/cvars/r_lodbias/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:31:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cvars]]></category>

		<category><![CDATA[r_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=565</guid>
		<description><![CDATA[The r_lodbias determines the geometric detail level.
Usage:
/seta r_lodbias 1
then do:
/vid_restart
Values: &#8220;0&#8243; = high, &#8220;1&#8243; = medium, &#8220;2&#8243; = low, &#8220;3&#8243; = custom
Default: &#8220;0&#8243;
Note:
Setting r_lodbias to low “2″ it helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother. Also this low setting cuts out some small details from [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>r_lodbias</strong> determines the geometric detail level.</p>
<p>Usage:<br />
/seta r_lodbias 1<br />
then do:<br />
/vid_restart</p>
<p>Values: &#8220;0&#8243; = high, &#8220;1&#8243; = medium, &#8220;2&#8243; = low, &#8220;3&#8243; = custom<br />
Default: &#8220;0&#8243;</p>
<p>Note:<br />
Setting r_lodbias to low “2″ it helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother. Also this low setting cuts out some small details from trees, so you can see through more easily.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/r_lodbias/feed/</wfw:commentRss>
		</item>
		<item>
		<title>r_dynamiclight</title>
		<link>http://etconfig.net/cvars/r_dynamiclight/</link>
		<comments>http://etconfig.net/cvars/r_dynamiclight/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:25:07 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cvars]]></category>

		<category><![CDATA[r_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=559</guid>
		<description><![CDATA[The r_dynamiclight turns dynamic lightning on or off.
Usage:
/seta r_dynamiclight 1
then do:
/vid_restart
Values: &#8220;1&#8243; (singlepass) or &#8220;2&#8243; (multipass)
Default: &#8220;1&#8243;
Note:
Setting r_dynamiclight to &#8220;1&#8243; it helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.
Example: a rocket passing near you and lights the objects around it or explosions that give light.
]]></description>
			<content:encoded><![CDATA[<p>The <strong>r_dynamiclight</strong> turns dynamic lightning on or off.</p>
<p>Usage:<br />
/seta r_dynamiclight 1<br />
then do:<br />
/vid_restart</p>
<p>Values: &#8220;1&#8243; (singlepass) or &#8220;2&#8243; (multipass)<br />
Default: &#8220;1&#8243;</p>
<p>Note:<br />
Setting r_dynamiclight to &#8220;1&#8243; it helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.<br />
Example: a rocket passing near you and lights the objects around it or explosions that give light.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/r_dynamiclight/feed/</wfw:commentRss>
		</item>
		<item>
		<title>r_flares</title>
		<link>http://etconfig.net/cvars/r_flares/</link>
		<comments>http://etconfig.net/cvars/r_flares/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:21:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cvars]]></category>

		<category><![CDATA[r_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=555</guid>
		<description><![CDATA[The r_flares show or not a flare effect around certain dynamic lights.
Usage:
/seta r_flares 1
then do:
/vid_restart
Values: &#8220;0&#8243; or &#8220;1&#8243;
Default: &#8220;0&#8243;
Note:
Setting r_flares off (0) it increases your FPS (Frames Per Second).
For example when you set a dynamite, you can see the dynamite light around it on the walls, or even through walls, so you know if it [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>r_flares</strong> show or not a flare effect around certain dynamic lights.</p>
<p>Usage:<br />
/seta r_flares 1<br />
then do:<br />
/vid_restart</p>
<p>Values: &#8220;0&#8243; or &#8220;1&#8243;<br />
Default: &#8220;0&#8243;</p>
<p>Note:<br />
Setting r_flares off (0) it increases your FPS (Frames Per Second).<br />
For example when you set a dynamite, you can see the dynamite light around it on the walls, or even through walls, so you know if it is set or not.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/r_flares/feed/</wfw:commentRss>
		</item>
		<item>
		<title>r_depthbits</title>
		<link>http://etconfig.net/cvars/r_depthbits/</link>
		<comments>http://etconfig.net/cvars/r_depthbits/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:16:21 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cvars]]></category>

		<category><![CDATA[r_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=551</guid>
		<description><![CDATA[The r_depthbits sets the color depth to 16 or 32 bit.
Usage:
/seta r_depthbits 16
then do:
/vid_restart
Values: &#8220;16&#8243; or &#8220;32&#8243;
Note:
Setting r_depthbits to &#8220;16&#8243; increases your FPS (Frames Per Second).
On some servers this setting is disabled, because it is considered a sort of cheat, giving you a possibility to see through walls in weird places/circumstances.
]]></description>
			<content:encoded><![CDATA[<p>The <strong>r_depthbits</strong> sets the color depth to 16 or 32 bit.</p>
<p>Usage:<br />
/seta r_depthbits 16<br />
then do:<br />
/vid_restart</p>
<p>Values: &#8220;16&#8243; or &#8220;32&#8243;<br />
Note:<br />
Setting r_depthbits to &#8220;16&#8243; increases your FPS (Frames Per Second).<br />
On some servers this setting is disabled, because it is considered a sort of cheat, giving you a possibility to see through walls in weird places/circumstances.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/r_depthbits/feed/</wfw:commentRss>
		</item>
		<item>
		<title>v_kicktime</title>
		<link>http://etconfig.net/cvars/v_kicktime/</link>
		<comments>http://etconfig.net/cvars/v_kicktime/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:13:45 +0000</pubDate>
		<dc:creator>admin</dc:creator>
		
		<category><![CDATA[Cvars]]></category>

		<category><![CDATA[v_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=545</guid>
		<description><![CDATA[The v_kicktime sets the duration of &#8220;player view pitch and roll&#8221; when player is hit .
Usage:
/seta v_kicktime 0
then do:
/vid_restart
Values: between &#8220;0&#8243; and &#8220;1&#8243;
Note:
When you get hit, your screen is moving horizontally and vertically a little bit.
Setting v_kicktime to &#8220;0&#8243; stops this movement by reducing the duration to &#8220;0&#8243; so you can see the enemy better.
Another [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>v_kicktime</strong> sets the duration of &#8220;player view pitch and roll&#8221; when player is hit .</p>
<p>Usage:<br />
/seta v_kicktime 0<br />
then do:<br />
/vid_restart</p>
<p>Values: between &#8220;0&#8243; and &#8220;1&#8243;</p>
<p>Note:<br />
When you get hit, your screen is moving horizontally and vertically a little bit.<br />
Setting v_kicktime to &#8220;0&#8243; stops this movement by reducing the duration to &#8220;0&#8243; so you can see the enemy better.<br />
Another setting might be: &#8220;0.500&#8243; (possible default setting)</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/v_kicktime/feed/</wfw:commentRss>
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