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	<title>etconfig</title>
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	<link>http://etconfig.net</link>
	<description>Enemy Territory Configs</description>
	<lastBuildDate>Mon, 24 Oct 2011 20:51:37 +0000</lastBuildDate>
	<language>en</language>
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		<item>
		<title>wolfenstein logo</title>
		<link>http://etconfig.net/wolfenstein-graphics/wolfenstein-logo/</link>
		<comments>http://etconfig.net/wolfenstein-graphics/wolfenstein-logo/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 23:12:11 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Wolfenstein graphics]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=803</guid>
		<description><![CDATA[The wolfenstein logo is one of the most known and recognized logos in the gaming world. The wolfenstein logo is a combination of a stylized double-headed eagle, in a setup of a &#8220;W&#8221; letter &#8211; standing for Wolfenstein. Also the text near the symbol &#8220;Wolfenstein&#8221; is very specific from the &#8220;45 degrees margins&#8221; of the [...]]]></description>
			<content:encoded><![CDATA[<p>The wolfenstein logo is one of the most known and recognized logos in the gaming world. The wolfenstein logo is a combination of a stylized double-headed eagle, in a setup of a &#8220;W&#8221; letter &#8211; standing for Wolfenstein. Also the text near the symbol &#8220;Wolfenstein&#8221; is very specific from the &#8220;45 degrees margins&#8221; of the letters.</p>
<p>Download:</p>
<p><a href="http://etconfig.net/wp-content/uploads/2011/10/wolfenstein_logo_png_sm.png"><img class="alignnone size-full wp-image-810" title="wolfenstein logo" src="http://etconfig.net/wp-content/uploads/2011/10/wolfenstein_logo_png_sm.png" alt="wolfenstein logo" width="200" height="131" /></a></p>
<p><strong><span style="font-size: small;"><a rel="nofollow" title="Download version 0.1 of wolfenstein_logo_eps.eps" onclick="if (window.urchinTracker) urchinTracker ('http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_eps.eps');" href="http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_eps.eps">wolfenstein_logo_eps.eps</a> | Size: 5.33 MB | (vector)<br />
<a rel="nofollow" title="Download version 0.1 of wolfenstein_logo_jpg.jpg" onclick="if (window.urchinTracker) urchinTracker ('http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_jpg.jpg');" href="http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_jpg.jpg">wolfenstein_logo_jpg.jpg</a> | Size: 130.88 KB | (bitmap)<br />
<a rel="nofollow" title="Download version 0.1 of wolfenstein_logo_png.png" onclick="if (window.urchinTracker) urchinTracker ('http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_png.png');" href="http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_png.png">wolfenstein_logo_png.png</a> | Size: 14.28 KB | (bitmap, transparent, 1000x655px)</span></strong></p>
<p><a href="http://etconfig.net/wp-content/uploads/2011/10/wolfenstein_logo_text_png_sm.png"><img class="alignnone size-full wp-image-812" title="wolfenstein logo" src="http://etconfig.net/wp-content/uploads/2011/10/wolfenstein_logo_text_png_sm.png" alt="wolfenstein logo" width="200" height="53" /></a></p>
<p><strong><span style="font-size: small;"><a rel="nofollow" title="Download version 0.1 of wolfenstein_logo_text_eps.eps" onclick="if (window.urchinTracker) urchinTracker ('http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_text_eps.eps');" href="http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_text_eps.eps">wolfenstein_logo_text_eps.eps</a> | Size: 2.54 MB | (vector)<br />
<a rel="nofollow" title="Download version 0.1 of wolfenstein_logo_text_jpg.jpg" onclick="if (window.urchinTracker) urchinTracker ('http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_text_jpg.jpg');" href="http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_text_jpg.jpg">wolfenstein_logo_text_jpg.jpg</a> | Size: 118.62 KB | (vector)<br />
<a rel="nofollow" title="Download version 0.1 of wolfenstein_logo_text_png.png" onclick="if (window.urchinTracker) urchinTracker ('http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_text_png.png');" href="http://etconfig.net/http//etconfig.net/download/wolfenstein_logo/wolfenstein_logo_text_png.png">wolfenstein_logo_text_png.png</a> | Size: 6.6 KB | (bitmap, transparent, 1000x266px)</span></strong></p>
]]></content:encoded>
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		</item>
		<item>
		<title>ET color codes</title>
		<link>http://etconfig.net/et-color-codes/et-color-codes/</link>
		<comments>http://etconfig.net/et-color-codes/et-color-codes/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 22:40:26 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Et color codes]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=789</guid>
		<description><![CDATA[ET color codes are codes which can be used to colorize any text which appears in the game (in binds, in console, names, etc.) There are 32 Et color codes available (also probably in all of quake engine based games). Usage: caret character (^) followed by another character. Example: ^1red ^2green ^4blue Produces: red green [...]]]></description>
			<content:encoded><![CDATA[<p>ET color codes are codes which can be used to colorize any text which appears in the game (in <a title="ET bind?" href="http://etconfig.net/binds/et_bind/">binds</a>, in console, names, etc.)<br />
There are 32 Et color codes available (also probably in all of quake engine based games).</p>
<p><strong>Usage:</strong> caret character (<strong>^</strong>) followed by another character.<br />
<strong>Example:</strong> ^1red ^2green ^4blue<br />
<strong>Produces:</strong> <span style="color: red;">red</span> <span style="color: green;">green</span> <span style="color: blue;">blue</span></p>
<p>It is used mostly to create cool <a title="Nickname creator" href="http://etconfig.net/et_downloads/nickname-creator/">nicknames</a> or attention-full <a title="ET bind?" href="../binds/et_bind/">binds</a>.</p>
<p><strong>Nickname example:</strong> ^1*^3Gre4t^1*^2Kill3r<br />
<strong>Produces:</strong> <span style="color: red;">*</span><span style="color: blue;">Gre4t</span><span style="color: red;">*</span><span style="color: green;">Kill3r</span></p>
<p>&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<br />
ET color codes:</p>
<table style="border-collapse: collapse; border: 1px solid #aaa; background: #585858; color: #fff; font-family: monospace;">
<tbody>
<tr>
<th style="padding: 0 0.5em; border: 1px dashed #aaa;">Index</th>
<th style="padding: 0 0.5em; border: 1px dashed #aaa;">HTML color</th>
<th style="padding: 0 0.5em; border: 1px dashed #aaa;">Characters</th>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">0</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #000000;">#000000</span></td>
<td style="padding: 0 0.5em;"><span style="color: #000000;">0 P p ° Ð ð </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">1</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #ff0000;">#ff0000</span></td>
<td style="padding: 0 0.5em;"><span style="color: #ff0000;">1 Q q ± Ñ ñ </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">2</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #00ff00;">#00ff00</span></td>
<td style="padding: 0 0.5em;"><span style="color: #00ff00;">2 R r ² Ò ò </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">3</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #ffff00;">#ffff00</span></td>
<td style="padding: 0 0.5em;"><span style="color: #ffff00;">3 S s ³ Ó ó </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">4</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #0000ff;">#0000ff</span></td>
<td style="padding: 0 0.5em;"><span style="color: #0000ff;">4 T t Ž Ô ô </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">5</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #00ffff;">#00ffff</span></td>
<td style="padding: 0 0.5em;"><span style="color: #00ffff;">5 U u µ Õ õ </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">6</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #ff00ff;">#ff00ff</span></td>
<td style="padding: 0 0.5em;"><span style="color: #ff00ff;">6 V v ¶ Ö ö </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">7</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #ffffff;">#ffffff</span></td>
<td style="padding: 0 0.5em;"><span style="color: #ffffff;">7 W w · × ÷ </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">8</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #ff7f00;">#ff7f00</span></td>
<td style="padding: 0 0.5em;"><span style="color: #ff7f00;">8 X x ž Ø ø </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">9</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #7f7f7f;">#7f7f7f</span></td>
<td style="padding: 0 0.5em;"><span style="color: #7f7f7f;">9 Y y ¹ Ù ù </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">10</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #bfbfbf;">#bfbfbf</span></td>
<td style="padding: 0 0.5em;"><span style="color: #bfbfbf;">: Z z º Ú ú </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">11</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #bfbfbf;">#bfbfbf</span></td>
<td style="padding: 0 0.5em;"><span style="color: #bfbfbf;">; [ { » Û û </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">12</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #007f00;">#007f00</span></td>
<td style="padding: 0 0.5em;"><span style="color: #007f00;">&lt; \ | Œ Ü ü </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">13</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #7f7f00;">#7f7f00</span></td>
<td style="padding: 0 0.5em;"><span style="color: #7f7f00;">= ] } œ Ý ý </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">14</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #00007f;">#00007f</span></td>
<td style="padding: 0 0.5em;"><span style="color: #00007f;">&gt; ^ ~ Ÿ Þ þ </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">15</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #7f0000;">#7f0000</span></td>
<td style="padding: 0 0.5em;"><span style="color: #7f0000;">? _ ¿ ß ÿ </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">16</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #7f3f00;">#7f3f00</span></td>
<td style="padding: 0 0.5em;"><span style="color: #7f3f00;"> @ `   À à </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">17</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #ff9919;">#ff9919</span></td>
<td style="padding: 0 0.5em;"><span style="color: #ff9919;">! A a ¡ Á á </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">18</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #007f7f;">#007f7f</span></td>
<td style="padding: 0 0.5em;"><span style="color: #007f7f;">&#8221; B b ¢ Â â </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">19</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #7f007f;">#7f007f</span></td>
<td style="padding: 0 0.5em;"><span style="color: #7f007f;"># C c £ Ã ã </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">20</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #007fff;">#007fff</span></td>
<td style="padding: 0 0.5em;"><span style="color: #007fff;">$ D d € Ä ä </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">21</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #7f00ff;">#7f00ff</span></td>
<td style="padding: 0 0.5em;"><span style="color: #7f00ff;">% E e ¥ Å å </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">22</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #3399cc;">#3399cc</span></td>
<td style="padding: 0 0.5em;"><span style="color: #3399cc;">&amp; F f Š Æ æ </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">23</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #ccffcc;">#ccffcc</span></td>
<td style="padding: 0 0.5em;"><span style="color: #ccffcc;">&#8216; G g § Ç ç </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">24</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #006633;">#006633</span></td>
<td style="padding: 0 0.5em;"><span style="color: #006633;">( H h š È è </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">25</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #ff0033;">#ff0033</span></td>
<td style="padding: 0 0.5em;"><span style="color: #ff0033;">) I i © É é </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">26</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #b21919;">#b21919</span></td>
<td style="padding: 0 0.5em;"><span style="color: #b21919;">* J j ª Ê ê </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">27</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #993300;">#993300</span></td>
<td style="padding: 0 0.5em;"><span style="color: #993300;">+ K k « Ë ë </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">28</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #cc9933;">#cc9933</span></td>
<td style="padding: 0 0.5em;"><span style="color: #cc9933;">, L l ¬ Ì ì </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">29</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #999933;">#999933</span></td>
<td style="padding: 0 0.5em;"><span style="color: #999933;">- M m ­ Í í </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">30</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #ffffbf;">#ffffbf</span></td>
<td style="padding: 0 0.5em;"><span style="color: #ffffbf;">. N n ® Î î </span></td>
</tr>
<tr>
<td style="padding: 0 0.5em; text-align: right; border-right: 1px dashed #aaa;">31</td>
<td style="padding: 0 0.5em; border-right: 1px dashed #aaa; text-align: center;"><span style="color: #ffff7f;">#ffff7f</span></td>
<td style="padding: 0 0.5em;"><span style="color: #ffff7f;">/ O o ¯ Ï ï </span></td>
</tr>
</tbody>
</table>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Cvar restrictions</title>
		<link>http://etconfig.net/cvar-definition/cvar-restrictions/</link>
		<comments>http://etconfig.net/cvar-definition/cvar-restrictions/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 22:31:28 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cvar definition]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=783</guid>
		<description><![CDATA[Cvar restrictions are actually used for balancing the game. Cvar restrictions are warning the user (by displaying on the screen) that their cvars are out of range. Basically these are forcing the users to use certain range of setting values of cvars. If a user is not respecting these range of values, that a server [...]]]></description>
			<content:encoded><![CDATA[<p>Cvar restrictions are actually used for balancing the game. Cvar restrictions are warning the user (by displaying on the screen) that their  cvars are out of range. Basically these are forcing the users to use certain range of setting values of <a title="what are cvars?" href="http://etconfig.net/cvar-definition/what-are-cvars/">cvars</a>.</p>
<p>If a user is not respecting these range of values, that a server permits, they can get kicked out of the server by PunkBuster (Punkbuster enabled servers only). The warning messages of cvar restrictions, begins as the user enters the server and after 1-2 (?) minutes Punkbuster kicks the user from the server for a specific amount of time (usually 3-5 min.) if these cvar settings are still out of range.</p>
<ul>
<li>forcecvar = forced CVARs</li>
<li>sv_cvar = etpro CVAR restrictions</li>
<li>pb_sv_cvar = PunkBuster CVAR restrictions</li>
</ul>
]]></content:encoded>
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		<item>
		<title>what are cvars?</title>
		<link>http://etconfig.net/cvar-definition/what-are-cvars/</link>
		<comments>http://etconfig.net/cvar-definition/what-are-cvars/#comments</comments>
		<pubDate>Tue, 18 Oct 2011 22:19:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cvar definition]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=778</guid>
		<description><![CDATA[CVARS are console variables. Cvars are used to modify anything which can be modified in the game. Usually a server configuration can be made in such a way, that a user can modify the game settings using these cvars. CVAR types (the cvar name begins with): b = bani for etpro cvars cf = game [...]]]></description>
			<content:encoded><![CDATA[<p><strong>CVARS</strong> are console variables. Cvars are used to modify anything which can be modified in the game. Usually a server configuration can be made in such a way, that a user can modify the game settings using these cvars.</p>
<p>CVAR types (the cvar name begins with):</p>
<ul>
<li><a>b</a> = bani for etpro cvars</li>
<li><a>cf</a> = game stats</li>
<li><a>cg</a> = client game</li>
<li><a>cl</a> = client engine</li>
<li><a>com</a> = common</li>
<li><a>con</a> = console</li>
<li><a>demo</a> = demo view</li>
<li><a>m</a> = mouse</li>
<li><a>net</a> = configs netcode</li>
<li><a>r</a> = renderer</li>
<li><a>s</a> = sound settings</li>
<li><a>ui</a> = user interface and browser settings</li>
<li><a>vid</a> = video positioning</li>
<li><a>vm</a> = virtual machine</li>
</ul>
]]></content:encoded>
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		</item>
		<item>
		<title>cg_atmosphericEffects</title>
		<link>http://etconfig.net/cvars/cg_atmosphericeffects/</link>
		<comments>http://etconfig.net/cvars/cg_atmosphericeffects/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 03:20:58 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cvars]]></category>
		<category><![CDATA[cg_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=595</guid>
		<description><![CDATA[The cg_atmosphericEffects displays or not the atmospheric effects like snowing or raining. Usage: /seta cg_atmosphericEffects 1 then do: /vid_restart Values: &#8220;1&#8243; (displays) or &#8220;0&#8243; (not displays) Default: &#8220;1&#8243; Note: Setting cg_atmosphericEffects off helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother. In the same time it reduces [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>cg_atmosphericEffects</strong> displays or not the atmospheric effects like snowing or raining.</p>
<p>Usage:<br />
/seta cg_atmosphericEffects 1<br />
then do:<br />
/vid_restart</p>
<p>Values: &#8220;1&#8243; (displays) or &#8220;0&#8243; (not displays)<br />
Default: &#8220;1&#8243;</p>
<p>Note:<br />
Setting cg_atmosphericEffects off helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother. In the same time it reduces the lag.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/cg_atmosphericeffects/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>cg_coronas</title>
		<link>http://etconfig.net/cvars/cg_coronas/</link>
		<comments>http://etconfig.net/cvars/cg_coronas/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 03:15:33 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cvars]]></category>
		<category><![CDATA[cg_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=591</guid>
		<description><![CDATA[The cg_coronas displays or not the corona effects around lights. Usage: /seta cg_coronas 1 then do: /vid_restart Values: &#8220;0&#8243; (on) or &#8220;1&#8243; (off) Default: &#8220;1&#8243; Note: Setting cg_coronas off helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.]]></description>
			<content:encoded><![CDATA[<p>The <strong>cg_coronas</strong> displays or not the corona effects around lights.</p>
<p>Usage:<br />
/seta cg_coronas 1<br />
then do:<br />
/vid_restart</p>
<p>Values: &#8220;0&#8243; (on) or &#8220;1&#8243; (off)<br />
Default: &#8220;1&#8243;</p>
<p>Note:<br />
Setting cg_coronas off helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/cg_coronas/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>cg_brassTime</title>
		<link>http://etconfig.net/cvars/cg_brasstime/</link>
		<comments>http://etconfig.net/cvars/cg_brasstime/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 03:11:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cvars]]></category>
		<category><![CDATA[cg_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=587</guid>
		<description><![CDATA[The cg_brassTime determines how long the &#8220;brass&#8221; or &#8220;cartridges&#8221; are visible on the ground when using weapons such as Machinegun or Shotgun. Usage: /seta cg_brassTime 0 then do: /vid_restart Values: between &#8220;0&#8243; (off) and &#8220;3000&#8243; (cartridges are visible long time after the shot) Default: &#8220;2500&#8243; Note: Setting cg_brassTime off helps (increases) your FPS (Frames per [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>cg_brassTime</strong> determines how long the &#8220;brass&#8221; or &#8220;cartridges&#8221; are visible on the ground when using weapons such as Machinegun or Shotgun.</p>
<p>Usage:<br />
/seta cg_brassTime 0<br />
then do:<br />
/vid_restart</p>
<p>Values: between &#8220;0&#8243; (off) and &#8220;3000&#8243; (cartridges are visible long time after the shot)<br />
Default: &#8220;2500&#8243;</p>
<p>Note:<br />
Setting cg_brassTime off helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/cg_brasstime/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>cg_shadows</title>
		<link>http://etconfig.net/cvars/cg_shadows/</link>
		<comments>http://etconfig.net/cvars/cg_shadows/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:59:59 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cvars]]></category>
		<category><![CDATA[cg_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=582</guid>
		<description><![CDATA[The cg_shadows controls distance at which curves are dropped (it makes the objects more rough after a distance). Usage: /seta cg_shadows 1 then do: /vid_restart Values: &#8220;0&#8243; (no shadows) &#8220;1&#8243; (basic shaped shadows) &#8220;2&#8243; (contured but transparent shadows) &#8220;4&#8243; (very hard contured and dark shadows) Default: &#8220;1&#8243; Note: Setting cg_shadows off (0) helps (increases) your [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>cg_shadows</strong> controls distance at which curves are dropped (it makes the objects more rough after a distance).</p>
<p>Usage:<br />
/seta cg_shadows 1<br />
then do:<br />
/vid_restart</p>
<p>Values:<br />
&#8220;0&#8243; (no shadows)<br />
&#8220;1&#8243; (basic shaped shadows)<br />
&#8220;2&#8243; (contured but transparent shadows)<br />
&#8220;4&#8243; (very hard contured and dark shadows)<br />
Default: &#8220;1&#8243;</p>
<p>Note:<br />
Setting cg_shadows off (0) helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/cg_shadows/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>r_lodCurveError</title>
		<link>http://etconfig.net/cvars/r_lodcurveerror/</link>
		<comments>http://etconfig.net/cvars/r_lodcurveerror/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:41:06 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cvars]]></category>
		<category><![CDATA[r_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=571</guid>
		<description><![CDATA[The r_lodCurveError controls distance at which curves are dropped (it makes the objects more rough after a distance). Usage: /seta r_lodCurveError 250 then do: /vid_restart Values: between &#8220;0&#8243; (always drop curves) and &#8220;10000&#8243; (never drops curves) Default: &#8220;250&#8243; Note: Setting r_lodCurveError to a smaller value helps (increases) your FPS (Frames per Second), so you will [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>r_lodCurveError</strong> controls distance at which curves are dropped (it makes the objects more rough after a distance).</p>
<p>Usage:<br />
/seta r_lodCurveError 250<br />
then do:<br />
/vid_restart</p>
<p>Values: between &#8220;0&#8243; (always drop curves) and &#8220;10000&#8243; (never drops curves)<br />
Default: &#8220;250&#8243;</p>
<p>Note:<br />
Setting r_lodCurveError to a smaller value helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/r_lodcurveerror/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>r_lodbias</title>
		<link>http://etconfig.net/cvars/r_lodbias/</link>
		<comments>http://etconfig.net/cvars/r_lodbias/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 02:31:08 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Cvars]]></category>
		<category><![CDATA[r_]]></category>

		<guid isPermaLink="false">http://etconfig.net/?p=565</guid>
		<description><![CDATA[The r_lodbias determines the geometric detail level. Usage: /seta r_lodbias 1 then do: /vid_restart Values: &#8220;0&#8243; = high, &#8220;1&#8243; = medium, &#8220;2&#8243; = low, &#8220;3&#8243; = custom Default: &#8220;0&#8243; Note: Setting r_lodbias to low “2″ it helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother. Also this [...]]]></description>
			<content:encoded><![CDATA[<p>The <strong>r_lodbias</strong> determines the geometric detail level.</p>
<p>Usage:<br />
/seta r_lodbias 1<br />
then do:<br />
/vid_restart</p>
<p>Values: &#8220;0&#8243; = high, &#8220;1&#8243; = medium, &#8220;2&#8243; = low, &#8220;3&#8243; = custom<br />
Default: &#8220;0&#8243;</p>
<p>Note:<br />
Setting r_lodbias to low “2″ it helps (increases) your FPS (Frames per Second), so you will be able to see the movement smother. Also this low setting cuts out some small details from trees, so you can see through more easily.</p>
]]></content:encoded>
			<wfw:commentRss>http://etconfig.net/cvars/r_lodbias/feed/</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
	</channel>
</rss>

